I don’t Assume Fighter gives greatly below. The class is generally fairly lousy, and only a good notion if you'll find a number of precise feats you have in mind that You can't get almost every other way.
$begingroup$ Personally, I would take four levels of fighter to max out your n
Divine Soul – Clerics who aren’t formally Clerics but have entry to the Cleric’s spell list and skills derived from a divine entity. Divine Soul Sorcerers have a high level of durability because of their mastery of all armors and shields, as well as a plethora of defensive bon
though it can’t be every single type of weapon along with the action economic system to draw it could result in you issues.
Duergar: Gain towards stunned and charmed will help continue to keep you fighting longer. Sad to say, you're not equipped to focus on either of your spells granted
The Armorer 5e subclass has lots to offer, starting with large armor proficiency. Merged with the option to employ magically-infuse your armor and shields with magical buffs, you can have an AC above twenty by next level, remaining the bash’s hardest member for most in the campaign.
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Being able to alter the elemental damage as a reward action can also be a good bonus as it can permit you to regulate about the fly if your enemy includes a resistance to a specific damage type.
Speech of Beast and Leaf: Their life inside the wilderness suggests that Firbolgs can speak to beasts